When it comes to editing, skin tones are one of the elements that gets underestimated all the time. Getting intricate dials, markers, and bezels to look accurate is one thing, but getting the complexion, texture, and tone of skin to look, well, human, is a whole other ballgame.
Skin is easily one of the things I'd add to the list of stuff that you don't notice until it looks off. And that's because we're so used to seeing skin in all its beautiful spectrum of shades and details around us every day that we just inherently know what it's supposed to look like. And yet, replicating it on a screen is somehow always a struggle.
Unfortunately, I don't have all the answers here. A mix of different variables can give you wildly different results every time. But there are 4 things you can do to help you control this variance and give yourself a better chance of making skin something nobody notices again. I know these have certainly helped me a ton. Enjoy!
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